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We Are Learning review

We Are Learning is an interactive storytelling platform designed for educators and trainers who want to build immersive, scenario-based learning experiences without complex programming.

EI 7/10
Link checked 2026-08-30

What We Are Learning does

What it does

We Are Learning provides a framework for creating branching narratives and immersive learning modules. At its core, the tool functions as a bridge between static instructional design and interactive game mechanics. Users create digital scenarios where learners must make decisions, experience the consequences of those choices, and navigate through a storyline that adapts to their inputs. It moves away from the traditional passive slide deck model by forcing the learner to act as a protagonist within a specific context, such as a sales negotiation or a safety protocol simulation.

How people actually use it

Instructors typically use the platform to build high-stakes simulations that would be too dangerous or expensive to replicate in a real-world environment. A corporate trainer might design a module where a manager practices delivering difficult performance reviews. By creating multiple paths for the conversation, the trainer forces the learner to consider how tone, phrasing, and empathy impact outcomes. In a classroom setting, teachers use it to turn history lessons into interactive investigations where students must piece together information to solve a problem. Users spend most of their time in the editor, mapping out flows, writing dialogue, and defining the variables that determine success or failure within the simulation.

Where it falls short

While the platform is user-friendly, the creative burden remains entirely on the author. Many users underestimate the amount of writing required to create a truly branching narrative that feels coherent and non-linear. Because the quality of the learning depends on the depth of the scenarios, a poorly written simulation results in a frustrating or confusing experience for the learner. Additionally, the tool does not provide built-in pedagogical coaching. It offers the medium, but it does not tell you if your instructional design is effective or if your learning objectives are clear. Users are often left to iterate on their own trial and error processes when their scenarios fail to teach the intended concept.

Whether it builds skill

This tool supports the growth of critical thinking and decision-making skills in the end learner by providing a low-risk environment to test theories. However, the impact on the creator is more mixed. While it forces the instructor to think more structurally about cause and effect in their curriculum, it does not necessarily turn a novice teacher into an expert designer. It automates the technical delivery of the story, but the creator must still invest significant effort into cognitive design. The tool increases capability by removing the barrier of custom software development, but it does not replace the fundamental need for human-led instructional strategy and high-quality narrative writing.

Who it suits

Corporate trainers and instructional designers who want to move from passive learning materials to interactive, decision-driven simulations.

Strengths

  • + Reduces the technical barrier for creating branching interactive scenarios.
  • + Encourages active learning rather than passive content consumption.
  • + Provides a clear structure for mapping decision-based workflows.
  • + Facilitates immediate feedback loops within the simulation.

Watch-outs

  • High writing demand for the author to build effective, logical flows.
  • Lacks internal guidance or analytics to refine pedagogical effectiveness.
  • Risk of building repetitive or linear modules if the author lacks narrative experience.
  • Dependence on the platform to host and manage the branching logic.

Moyan EI score: 7/10

The tool successfully offloads technical complexity to allow the user to focus on cognitive design. It earns a high score because it fosters better pedagogical thinking, though it requires the author to provide the intellectual substance.

The Moyan EI score is our own measure, published only here: does the tool strengthen human judgment, learning and emotional intelligence, or quietly replace it? Ten means you finish smarter than you started.

Pricing

Educational software in this category typically uses tiered subscription models based on the number of learners or the volume of content hosted. Always verify if the vendor charges based on author seats or end-user consumption, as this can change your scaling costs significantly.

Learn it here

Every tool on this page performs better with a sharper brief, and that is a learnable skill.

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We Are Learning FAQ

Do I need to know how to code to use this?
No, the platform is designed for non-technical users to build interactive flows using visual interfaces.
Can I export these simulations for use in my existing LMS?
Most platforms of this type support standard formats like SCORM or xAPI, but check the documentation to confirm compatibility with your specific system.
How long does it take to create a single module?
It depends on the complexity of your branching logic and the length of your narrative; simple scenarios can be built in a few hours, while complex ones take several days.
Is the platform suitable for primary school students?
It is generally built for professional or adult education contexts, though some creative teachers adapt the logic for older secondary students.
What happens if I stop paying for the subscription?
Typically, you lose access to the hosting and the ability to update your modules, so ensure you understand the data export policy before committing.